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Training Help


Quick Guide to Training
Horses in training are typically divided into two categories: maxed or unmaxed. A maxed horse is one who has improved all of their base stats to the highest possible value, indicated by blue stars or bold numbers. An unmaxed horse is one who still has room to improve in one more more base stats, indicated by grey stars or unbolded numbers.

If bold numbers are difficult for you to see, you may change maxed stats to underline
(or bold and underline) in your Stable > Settings page.


The first section of this guide is aimed at unmaxed horses who are often spending all of their Energy on training rather than racing. Using the chart below, you can decide which type(s) of training will be most beneficial to your horse based upon which stats still have room for improvement.

All training except Groundwork, Grooming, Maintenance, and Long Gallop have a chance of refusal, which may play a role in your training decisions. Refusal chances are based upon Morale and Consistency and younger horses, epecially 2 year olds, have a higher chance of refusal. Intervals (Breeze-Gallop and Gallop-Breeze) or Track and Trail Rides are less likely to be refused than Gate Training, making them a better choice for 2 year olds.

If your horse refuses a training there is no harm in trying again!

Training can also increase a horse's style proficiency, which contributes greatly to their performance on the track. Frontrunner proficiency improves with Breeze-Gallop Intervals, Midpack with In Company training, and Closer with Gallop-Breeze Intervals. Buddy Workouts also improve the style proficiency selected when performing them.

Reminder: No horse may perform any training other than Saddle Training, Grooming, or Groundwork until they have successfully completed Saddle Training.
Base Stat Training
Breaking Early Sp. Rating Vers. Acc. Late Sp.
Grooming
Groundwork
Saddle Train
Maintenance
Breeze-Gallop
Gallop-Breeze
Gate Train
Track Ride
Trail Ride
In Company
Long Gallop
Additional Notes
in Groundwork
Groundwork has a chance to improve any random stat, but cannot raise any stat higher than 3. Groundwork cannot be performed by racing horses after they are saddle trained.

in Maintenance
Maintenance has a chance to improve any random stat. The chance of gaining stats from Maintenace is based upon Development genes.

in Intervals
Breeze-Gallop and Gallop-Breeze intervals have a low chance to improve Breaking and Acceleration, respectively, but cannot raise either higher than 6.

in In Company
In Company has a low chance to improve Rating and/or Versatility.

Maturity Caution
Horses with low Maturity gain significant Risk from strenous training.
Based upon Maturity levels, the following are safe training options:
Under 25%: Groundwork
25-40%: Groundwork, Long Gallop, Track Ride, or Trail Ride
Above 40%: All training types


Additional Training Benefits
In addition to improving base stats, most types of training offer addiditional benefits. A chart of year round benefits for all training types can be found below.

In reference to the chart:
Cond. = Condition
S/D = Surface & Distance Proficiency
T/J = Track & Jockey Proficiency
Cons. = Consistency
Cour. = Courage
Exp. = Experience
P/P = Peak or Prime (see note in chart)
Mat. = Maturity
Trait Improvements
Cond. Morale S/D T/J Cons. Cour. Rest Exp. P/P Risk Mat.
Grooming
Groundwork
(Prime)
Saddle Train
Maintenance
Intervals
Gate Train
Track Ride
Trail Ride
In Company
(Surface)
Long Gallop
(Peak)
Additional Notes
under Consistency
Once you have unlocked Training Skill 4, these training types have a chance to improve Consistency. The likelihood of improvement is based upon your Rank.

In Company
In Company also has a low chance of improving Colt Compsure or Filly Power.

Off Season Track and Trail Rides
Track and Trail Ride offer unique benefits during off season, which is covered in more detail in the Handbook. During the off season months, these trainings have a chance to improve maximum Courage, maximum Consistency, and Prime.


Energy Management
Training a horse typically consumes Energy. The amount of Energy necessary to train depends upon training type and your horse's Athleticism gene.

If a horse does not have enough Energy remaining to complete the chosen training, you will receieve a note saying your horse is exhausted. If their Energy falls within range for the training you tried (such as 30% Energy for Moderate Athleticism doing Maintenance), you may try again to see if your horse gets lucky with a lower Energy loss roll. If not, you may check their Energy to see if it falls within range for another type of training instead.

In the chart below:
L refers to Low Athleticism, M to Moderate Athleticism, and S to Strong Athleticism.
1st refers to the very first training of the month.
2nd+ refers to subsequent training after a horse has already been trained at least once.
Energy Loss
L - 1st L - 2nd+ M - 1st M - 2nd+ S - 1st S - 2nd+
Grooming 0% 0% 0%
Groundwork 0% 40-50% 0% 30-40% 0% 20-30%
Saddle Train 0% 40-50% 0% 30-40% 0% 20-30%
Maintenance 0% 40-50% 0% 30-40% 0% 20-30%
Intervals 0% 40-50% 0% 30-40% 0% 20-30%
Gate Train 0% 40-50% 0% 30-40% 0% 20-30%
Track Ride 40-50% 60-70% 30-40% 50-60% 20-30% 40-50%
Trail Ride 40-50% 60-70% 30-40% 50-60% 20-30% 40-50%
In Company 40-50% 60-70% 30-40% 50-60% 20-30% 40-50%
Long Gallop 70-80% 60-70% 50-60%
Additional Notes
in Grooming or Long Gallop
Grooming and Long Gallop may only be performed as the 1st training of the month.